


In turn, a higher Difficulty value can be seen as "easier" once better tames and equipment become available.įurther influencing this potential reversal of intended effect, some threats like the Giganotosaurus or many Bosses do not significantly increase in power with Difficulty despite players and their tames becoming substantially more powerful as Difficulty values rise. This is made even more relevant as bonus levels from taming effectiveness and percentage bonuses applied by leveling scale up with the power of available dinos, meaning the power gap between player-controlled dinos and the environment can actually grow faster with a higher Difficulty value. This can be further adjusted with Server configuration settings like Suppl圜rateLootQualityMultiplier if high quality loot with low dino levels is desired.īecause higher difficulty values provide players with more powerful tamed dinos and better equipment, higher values may not result in gameplay perceived as subjectively "harder" despite raising the levels of dinos encountered in the wild. Higher difficulty values will result in items and blueprints with higher tiers, damage/armor multipliers, and crafting costs appearing more frequently while lower difficulty values may result in high-quality items appearing infrequently. A difficulty of 10.0 results in 12-level increments for Tek Creatures after their 20% bonus, meaning dinos like the Tek Rex reach up to level 360 at this settingĭifficulty is a direct multiplier in the randomized calculation of Item Quality.A difficulty of 1.5 produces a predictable rounding rhythm with levels 2, 3, 5, 6, 8, 9, and so on up to 45 possible for normal dinos.A difficulty of 0.1 produces an unweighted spawn with approximately half of normal dinos (steps 1-14) as level 1, a third (steps 15-24) as level 2, and a sixth (steps 25-30) as level 3.The final level of a dino will round to the nearest whole value and will always be at least one. Some dinos, like the Wyvern or Rock Drake, instead have 38 possible level steps - meaning levels range from 5 to 190, in 5-level increments, with 5.0 Difficulty.Most dinos, like the Dodo, have 30 possible level steps - this means levels range from 5 to 150, in 5-level increments, with 5.0 Difficulty.Independently of Difficulty, each type of dino has a fixed number of such "steps" it selects from upon creation: Tek Creatures have a 20% bonus applied to this step size, meaning they will appear in 6-level increments in the same 5.0 Difficulty environment. The effective Difficulty value establishes the size of a "step" in wild dino levels, with a standard Difficulty of 5.0 corresponding to 5-level increments for most dinos. These settings directly set the final Difficulty value (to 5.0 or whatever is provided, respectively) with no variation between maps and no further calculation involved. Other maps, including Extinction and Genesis: Part 1 multiply by a base value of 5.0 (maximum level of 150 for standard, wild dinos with a 1.0 offset)įor consistency and clarity, it's generally recommended to use MaxDifficulty or OverrideOfficialDifficulty whenever possible.The Island, Scorched Earth, Aberration, and Genesis: Part 2 multiply by a base value of 4.0 (maximum level of 120 for standard, wild dinos with a 1.0 offset).If neither MaxDifficulty nor OverrideOfficialDifficulty are provided, Difficulty is calculated by multiplying the "Difficulty Level" setting ( DifficultyOffset from GameUserSettings.ini) by a base difficulty that varies per map:.4.0 if OverrideOfficialDifficulty=4.0 is specified) will be used. Otherwise, if OverrideOfficialDifficulty is set (command line or GameUserSettings.ini), the provided value (e.g.If the "Maximum Difficulty" checkbox is enabled ( MaxDifficulty=True in ShooterGameMode_Options within Game.ini), Difficulty is set to 5.0 and all other related settings are ignored.To determine the final numerical value for Difficulty, the following is checked, in order:
